by John Carter on the extremeprogramming@yahoogroups.com list in response to Alistair Cockburn's announcement of his article, The End of Software Engineering and the Start of Economic-Cooperative Gaming


I really like the idea of artifacts as markers in a cooperative game. In particular, the project plan is exactly such a marker...

http://www.cio.com/archive/011500/excerpt.html

Curiously enough, before I read this I actually had done something remarkably similar.

It didn't work.

It was stuck in front of a MS-Project gantt chart created in the bowels of the project managers PC.

ie. No space to add information. No way of changing it to reflect the current reality.

You need a very low ceremony way of keeping the thing real.

And I mean low ceremony. Pencil and post-it note level.